I am a passionate 3D artist and current BSc Animation student with over 3 years of hands-on experience in the 3D industry. I specialize in creating high-quality, realistic 3D models and textures with clean topology and professional detailing. My skillset spans across leading industry tools including Blender, Maya, ZBrush, Unreal Engine, Marvelous Designer, Substance Painter, Cascadeur, Adobe Photoshop, Illustrator, and Premiere Pro. I am confident in handling complex modeling tasks and delivering cinematic-quality results for games, films, or visual projects.